The victim rises from death as a vampire in 1d4 days. At 8th level, a vampire's fast healing increases to 5. The vampire becomes immune to many attacks but is subject to turn or rebuke undead attempts and is immediately destroyed if brought to 0 or fewer hit points. Resistances (Ex) At 1st level, the vampire gains cold resistance 5 and electricity resistance 5. Moroi : If the creature is adjacent to or in your square when you assume gaseous form, it transforms with you and follows you; its transformation ends when yours does. This guide explores several common fighter types (based on fighting style) and provides sample builds up through 10th level to get you started. If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Resurrection and true resurrection can affect undead creatures. "Vampire spawn" is an acquired template that can be added to any living creature with 4 or more Hit Dice (referred to hereafter as the base creature). During Combat The vampire savage rages and makes full attacks against his opponents, grappling an opponent and draining blood if he has an opportunity to do so. Vampire spawn appear much as they did in life, although their features are often hardened, with a predatory look. Resurrection Vulnerability (Su) : A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). As one might expect, there are three adventures in The Apocalypse Prophet, one each for levels 18, 19, and 20. NE Medium undead (augmented humanoid, human), Init +8; Senses darkvision 60 ft.; Perception +19, AC 25, touch 15, flat-footed 20 (+4 armor, +4 Dex, +1 dodge, +6 natural), Fort +7, Ref +10, Will +5; +4 vs. bardic performance, language-dependent, and sonic, Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10, Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2), blood drain, children of the night, create spawn, dominate (DC 18), energy drain (2 levels, DC 18), Bard Spells Known (CL 5th; concentration +11), 2nd (4/day)—darkness, enthrall (DC 20), share memor y (DC 18), 1st (6/day)—charm person (DC 19), ear-piercing scream, lesser confusion (DC 19), memory lapse (DC 19), 0 (at will)—daze (DC 18), detect magic, mage hand, open/close, prestidigitation (DC 16), unwitting ally (DC 18). His short cropped black hair and beard are streaked liberally with silver, a closer look reveals that the streaks are metallic in shade and not brought on by age or the stresses of life. As undead, vampire spawn use their Cha modifier to determine bonus hit points (instead of Con). A vampire often needs mortal minions—especially during the day, when it must retreat to its coffin for safety. Vampires can be found anywhere intelligent, living creatures reside. From the typical vampire's perspective, her only equal is another vampire. Three flensed skulls jut from the face of this +2 heavy steel shield . When using the bloodfeast shield's ability, if the wearer is a vampire (or regains hit points from blood drain in a similar manner), she also heals 5 hit points or gains 5 temporary hit points for 1 hour. Publication history. • Not subject to nonlethal damage, ability drain, or energy drain. Special Qualities: A vampire spawn gains the gaseous form, shadowless, and spider climb abilities of a vampire. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.. Obfuscate is a Discipline that allows vampires to conceal themselves, deceive the mind of others, or make them ignore what the user does not want to be seen. Master Vampires. Mark December 12, 2013 0. GM-Only Spoiler Section. This ability gives him a 25% chance to turn a critical hit or sneak attack against him into a normal attack. CR: Same as the base creature + 1. This doesn’t matter much at higher levels once the mutagen can last hours per level anyway, but it can come in very handy in low levels. Act 2 feels like the heart of the … At 8th level, the vampire's slam attack (or other natural attack) bestows 2 negative levels. This group constantly tries to creatively one up each other in the ways they seduce and kill their victims. ... Identifying outsiders can be really nice, but it's a very small subset of all of the monsters in the game until high level. It suffers no penalties from negative levels, though it still dies if its negative levels equal or exceed its Hit Dice. However, they often need to provide their herds with other benefits to keep them around and docile. I for one though now work to … Unlike mortals, a vampire does not eat the animal's remains, so it must take care not to leave carcasses drained of blood where they can be found, since these could point to the vampire's true nature. Upon reaching 3rd level, a vampire chooses a coffin or similar small enclosed space as his primary resting place. Feats: Spawn gain Skill Focus (Perception) as a bonus feat. A vampire might also use this sort of team to claim a newly risen spawn from its coffin or crypt. needle-sharp fangs. Pathfinder: Kingmaker. Vampire spawn are undead creatures that come into being when vampires slay mortals. Init +6; Senses darkvision 60 ft.; Perception +9, AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural), Defensive Abilities channel resistance +2, evasion; DR 5/silver; Immune undead traits; Resist cold 10, electricity 10, Weaknesses resurrection vulnerability, vampire weaknesses, Special Attacks blood drain, dominate (DC 13), energy drain (1 level, DC 13), sneak attack +1d6, Str 17, Dex 14, Con —, Int 8, Wis 12, Cha 15, Feats Improved Initiative, Intimidating Prowess, Power Attack, Skill Focus (Perception), Skills Acrobatics +13, Climb +6, Intimidate +10, Knowledge (local) +4, Perception +9, Sense Motive +6, Sleight of Hand +5, Stealth +13, SQ gaseous form, rogue talents (strong impression), shadowless, spider climb, trapfinding +1, Organization gang (2–8) or family (vampire plus 2–8), Treasure NPC Gear (chain shirt, dagger, other treasure). Pathfinder: Kingmaker is the first party-based, single-player, isometric computer RPG set in the world of Pathfinder, adapted from the fan-favorite Kingmaker Adventure Path.Developed by Owlcat Games and published by Deep Silver, Pathfinder: Kingmaker was released on September 25, 2018. If the vampire instead drains the victim's Constitution to 0 or lower, the victim returns as a spawn if it had 4 or fewer HD and as a vampire if it had 5 or more HD. Also, it seems rather odd to me to have the attack be based on a mental score. Bonus Spells: Your spells are mostly buff spells,but you get some really good ones. The following magic items are especially useful to vampires and vampire spawn. Some seducers do this many times over the course of their long unlives, if only to stave off the eternal boredom that inevitably afflicts them all. The full page of flavour is also a nice amount of fluff. But blending into mortal society isn't without risk, as subtle distinctions can give a vampire away. my subreddits. A vampire spawn can crush a humanoid opponent’s will as a standard action. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC). Pathfinder removed the line from 3.5 about Vampire Clerics being restricted to certain domains or vampire arcane casters losing non-bat and non-rat familiars. Just as your undead existence mocks nature, so too does your twisted companion reflect the vile nature of vampirism. google_color_url="003965"; During Combat The vampire seducer uses her dominate ability to make others defend her, calls for assistance using her children of the night ability, and attacks with her slams. More of that would be awesome IMO. These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. The victim's skin turns pale and her eyes become listless; others describe the victim as "wasting away" or "a walking corpse." ... but the Monster Codex also (re)introduces the flind and vampire spawn, previously excluded from monster products. At the end of this time, the creature's senses return and it can react accordingly. He snatches corpses and ingredients required for the vampire's workings. Using the spell in this way does not require a material component. A decent system, but one of the weird bits is that a 20th level vampire loses 1d8+20 HP every day. google_ad_width=120; In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). Special Attacks: A vampire spawn gains a vampire's blood drain and dominate special attacks. ... Its strong assuming you don't play it like a magus and more as a Wizard who can melee, the high level spells make the difference Can totally see that. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. Resentful of their more attractive offshoot race, nosferatu tend to be hermits, keeping their hideous, withered visages out of mortal sight to avoid suspicion. A vampire casts no shadows and shows no ref lection in a mirror. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit Instead of acting normally on a roll of 01–25, the creature is instead normally affected by the spell or effect that round. Brawlers also possess the devastating ability to deliver a blow capable of rendering almost any target unconscious. At this point, his blood drain attack deals 1 point of Constitution drain. Drain Chi (Su) Instead of draining blood, a jiang-shi vampire drains "chi," or life energy, from a victim's breath. This sort of vampire often takes control of a violent tribe of orcs, gnolls, and similar creatures, driving them into a frenzy and demanding blood sacrifices from them to appease his appetite. The Hypertext d20 SRD™ is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy. The ability has a range of 5 feet and is usable once per day. During Combat The warrior vampire uses her scabbard of vigor to grant her katana a +3 enhancement bonus for 3 rounds. Some vampires make use of the following item. Character optimization guide for the Pathfinder Sorcerer's Bloodline class feature. Pathfinder is a tabletop fantasy role-playing game created by Paizo Publishing. The larger the population, the more potential victims and the more likely it is that vampires can be found there. At any given time, a vampire may have enslaved spawn whose Hit Dice total no more than his own. Moroi: The standard vampire template creates what most people would consider a "common" vampire. A Pathfinder vampire that's exposed to "direct sunlight" is on the first round staggered and on the second consecutive round destroyed utterly. Take an in-depth look at Pathfinder's fighter and what you can do to make sure you're a solid asset to your group. The latest book for the Pathfinder Roleplaying game is the Monster Codex, the sixth monster book for that game. A vampire spawn uses the base creature’s stats and abilities except as noted here. On rare occasions, vampires can conceive children with the living. Basically one adventure to get to the Vale of Aroden (high in the Kortos Mounts), one adventure in the Vale of Aroden, and one adventure in the Verdant Beacon (where Surval is performing the extinction curse ritual). As long as their bodies are not excessively mangled or decayed, vampires can pass themselves off as unusually pale mortals. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature’s racial HD + draining creature’s Cha modif ier; the exact DC is given in the creature’s descriptive text). However, it's an option utilized by vampires that are running for their unlives and attempting to stay hidden from vampire hunters. • Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points. These temporary hit points last for a maximum of 1 hour. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Each time you select the feat, it applies to a different animal companion or familiar. The Born Vampire's class skills are Climb, Disguise, Fly (Dex), Intimidate, Knowledge (arcane) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception, Sense Motive,Spellcraft (Int) and Stealth; Racial Modifiers: See Racial Levels. (A vampire with a natural swim speed is not harmed by immersion in running water.) An enslaved vampire may create and enslave spawn of its own, so a master vampire can control a large number of lesser vampires in this fashion. Melee: A vampire gains a slam attack if the base creature didn’t have one. Vampires can dominate the minds of mortals, compelling them to obey the vampire's every whim. The following section describes the main types of vampires, gives templates for their minions, and details new feats, a piece of equipment, and magic items favored by vampires. ; Aura strong necromancy. Spoiler: Big Sixteen. Do not recalculate class Hit Dice, BAB, or saves. Increase the creature's level by 1 and change its statistics as follows. A series of robberies … He knows where to find many ingredients in the woods, away from the prying eyes of the city folk, though he's not afraid to coerce those same city-dwellers into doing his bidding for him. ... as though by a dominate person spell (caster level 12th). These cursed creatures, the dhampirs, retain some traits of their vampire parent, and live as misunderstood outcasts. Many times, a true vampire sends mortal and undead minions to scout out an area, with a spawn pretending to be full vampire. A vampire uses the base creature's stats and abilities except as noted here. This mortal stands watch over the vampire while his master is resting. google_ad_host="pub-6693688277674466"; Vampires are undead humanoid creatures that feed on the blood of the living. This Mini-Quest contains: really low level characters, a really high level vampire, a dead cleric, a graveyard, Lord Greystone, fog, a giant bat, wolves, rats, other stuff associated with vampires, a bride, a random items table, magic mushrooms, wisdom saving throws, an epilogue. These spells turn undead creatures back into the living creatures they were before becoming undead. Similarly, immersing a typical vampire in running water robs it of one-fifth of its hit points each round until it is destroyed at the end of the fifth round of immersion. In that case, he either begins to die (if he is a living vampire) or is destroyed (if he is an undead vampire). Unlike many other undead creatures, vampires vary as widely as the creatures from which they originate. • Not affected by raise dead and reincarnate spells or abilities. A gaseous vampire's fly speed is 20 feet. wipes a trickle of blood from a pale cheek, then smiles to reveal • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. A creature that remains dominated by vampires for long stretches begins to lose touch with his sense of identity. A 5th-level or higher vampire exposed to direct sunlight is disoriented. This attack is in addition to any actions performed by the wearer, and deals 1d6 points of damage plus 1 point of Constitution damage. Prerequisites: Dhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companion. While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 … “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). The more willing the members in a herd are, the greater prestige a vampire holds among his fellow undead. Instead, we just have the two more general rules in the template - your alignment becomes evil, and your class levels stay unchanged. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. At the GM’s discretion, some vampires might be able to affect different creature types with this power. Pathfinder high level Gestalt with Kingdom overtones Now closed to new interest. 270-271. During Combat The enlightened vampire uses flurry of blows and ki strike to gain extra attacks, and uses steal ki and life funnel to replenish his ki and hit points. Addled (Su) : Whenever the addle-minded creature fails a saving throw against a mind-affecting effect (other than dominate person, dominate monster, or any other spell or spell-like ability with "dominate" in its name), it becomes confused as the confusion spell, and it must roll on that spell's table to determine its behavior. The Hypertext d20 SRD™ is owned by BoLS Interactive LLC. A vampire lord is a ruthless, calculating noble or other figure of authority that dominates her political landscape. needle-sharp fangs. At 5th level, this ability becomes moderate fortification (50% chance to turn a critical hit or sneak attack into a normal attack). Damage for the slam depends on the vampire spawn's size (see Bestiary 301). The following templates are indicative of such phenomena, and are available to creatures associated with or victims of vampires. If the group is destroyed, the vampire knows it should proceed with caution. Upon exposure to sunlight, he takes the above penalties and is destroyed utterly in the next round if he cannot escape. You can select this feat more than once. Space, Reach, & Threatened Area Templates, Feat, Con -2, blood drain (lesser), resistances (lesser), spawn slavery, spider climb, vampire bonus feats (Alertness, Dodge), Str +2, blood drain (moderate), fortification (light), vampire bonus feats (Improved Initiative, Lightning Reflexes), vampire skills +2, Feat,  Cha +2, Dex +2, coffin sanctuary (lesser), dominate (lesser), gaseous form (lesser), resistances (greater), slam, Str +2, fast healing 1, change shape, blood drain (greater), dominate (moderate), natural armor +2, vampire aversions, vampire skills +4, shadowless, Feat, Wis +2, coffin sanctuary (greater) , damage reduction 5/silver and magic, dominate (greater), fortification (moderate), gaseous form (moderate), sunlight & water vulnerability (lesser), Int +2, Str +2, fast healing 3, natural armor +2, vampire skills +6,, vampire bonus feat (Toughness), Feat, Dex +2, children of the night, create spawn (lesser), dominate (superior), energy drain (lesser), gaseous form (greater), sunlight & water vulnerability (greater), undeath, vampire bonus feat (Combat Reflexes), Cha +2, create spawn (greater), damage reduction 10/silver and magic, energy drain (greater), fast healing 5, natural armor +2, turn resistance +4, vampire skills +8, DCs are equal to 10 + 1/2 vampire’s HD + vampire’s. 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